/InvectorUNetMultiplayerAddon

This is a addon to add support for UNet multiplayer in the Invector Template package for unity.

Primary LanguageC#MIT LicenseMIT

Deprecated

I will not be pushing anymore updates here since Unity is deprecating UNET. I have moved this over to my new repository to use Photon PUN as the new networking solution.

https://github.com/wesleywh/InvectorPhotonPUNMultiplayerAddon

Invector - UNet Multiplayer Addon

This is a addon to add support for UNet multiplayer in the Invector Template package for unity. Simple just download the package and import it into Unity.

As of v0.6.2 this has only been tested with the "Shooter Template"

How to Import and Setup

The order is important! Don't just import everything at once or you will get a million erros and never fix them. Follow these steps and everything should import just fine.

  1. Download the release v0.6.2 or above

  2. Import only the ModifyScripts.cs file

  3. Open "Invector/Multiplayer/Add Multiplayer To Invector Scripts"

    • Should be self explanitory here. Just read what the help box says
  4. When that is done reimport everything

  5. Now look through the "Added Menu Items" and simply run through them.

Added Menu Items

This should add a new menu item under the "Invector" tab called "Multiplayer".

To Sync all parameters, except for triggers, for an animator run:

  • Invector/Multiplayer/Make Player Multiplayer Compatible
    • This will sync all movements and most of the player's animations.

To Add a generic network manager:

  • Invector/Multiplayer/Create Network Manager
    • You don't really need to run this since Invector/Multiplayer/Make Player Multiplayer Compatible will generate one for you. However, this is here to just setup a basic networkmanager if you don't want to do any of the other options.

To Sync all triggers run:

  • Invector/Multiplayer/Add Multiplayer To Invector Scripts
    • Running Invector/Multiplayer/Add Multiplayer To Invector Scripts will actually modify invector code. This is the only way to currently accuratly sync all animation triggers across the network. There isn't an automated method to undo these additions. If you want to undo these changes look at the InvectorScriptChanges.txt file. This will list all additions that will be added to these scripts.

Convert Scene To Multiplayer:

  • Invector/Multiplayer/Convert Scene To Multiplayer
    • This will find the few things in the currently active scene that have needed multiplayer components and add them. It will copy anything that is currently applied to the original component to the multiplayer equivalent.

Conver To Work With Melee Combat Only Invector Template (For 0.5.2 and below)

If you don't have the shooter template that's fine just follow these steps to convert this package to work with the melee combat template only.

If you see:

The type or namespace name `vShooter' does not exist in the namespace `Invector'. Are you missing an assembly reference?

When you first import this unitypackage you now know you need to perform these conversion steps.

Either double click the error message or manually open UnetMultiplayerAddon/SetupLocalPlayer.cs. Now comment out the following lines:

using Invector.vShooter;
...
...
if (GetComponent<vShooterMeleeInput>()) GetComponent<vShooterMeleeInput>().enabled = true;
if (GetComponent<vShooterManager>()) GetComponent<vShooterManager>().enabled = true;
if (GetComponent<vAmmoManager>()) GetComponent<vAmmoManager>().enabled = true;
...
...