The Material Editor makes the shader creating process easy and artist-friendly. It removes the need to hand-write complicated shaders to make beautitul materials.
Features
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Node-based Interface
Build shaders by connecting nodes. The final results are instant and realtime.
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Expose properties
Expose custom properties of your shaders to the editor. This maximises reusability of your shaders by allowing for variation.
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Previews in nodes
Nodes contain previews that allow you to see the changes you make as you work.
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Fast workflow
The node graph's UX makes building shaders fast and intuitive.
Examples
Tornado
Dissolve Shader
Animation and Vertex Distortion
Built With
Known Issues
- Improper rendering of nodes with previews
Building
This package can no longer be built as a standalone and is now included in the main Jahshaka application
License(GPLv3)
http://www.jahshaka.com
Copyright (c) 2016 Jahshaka LLC <coders@jahshaka.com>
This is free software: you may copy, redistribute
and/or modify it under the terms of the GPLv3 License
For more information see the LICENSE file