/Unity-avatar-interface-for-kinect

Avatar imported as an asset in Unity mimics the movement of the user as captured by Kinect (1st Gen)

Primary LanguageC#

Unity-avatar-interface-for-kinect

Avatar imported as an asset in Unity mimics movements of the user. The joint locations are captured by using a Kinect (1st Gen). This project was part of a larger effort to use joint-tracking for providing haptic feedback. Applications include but are not limited to post-stroke rehabilitation and posture correction.