Pinned Repositories
Aether.Extras
Content Importers and Shaders for MonoGame and Kni framework
Aether.Physics2D
2D collision detection system.
Bawx
Voxel Engine for MonoGame with MagicaVoxel importers
KniBenchmarks
Kni Benchmarks
LibOVR
Managed .net bindings of Oculus LibOVR
MGJ3
MonoGameJam3
MonoGame
One framework for creating powerful cross-platform games.
Wasm
WebAssembly Core API
WebGLxnaProj
Test project for xna Blazor
WpfFontPipeline
MonoGameで日本語表示
nkast's Repositories
nkast/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
nkast/Box2DFluid
A modified C# port of the JBox2D liquid demo.
nkast/Cardboard
Project to add mobility features to the Google Cardboard project. Inital plan is to use the onboard accelerometer, then move to other things.If I suceed, please clear the area around you before using, It's very easy to walk into things.
nkast/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
nkast/SharpDX-Samples
Official repository for all SharpDX Samples
nkast/WpfXnaControl
XNA Control for WPF