- data/scripts/entity/ai/lazymine.lua
- data/scripts/entity/ai/lazymineall.lua
- data/scripts/entity/ai/lazysalvage.lua
- data/scripts/entity/ai/mineall.lua
- data/scripts/entity/ai/preparetransfer.lua
- data/scripts/entity/ai/finishtransfer.lua
- data/scripts/commands/turrets.lua
- data/scripts/commands/upgrades.lua
- data/scripts/commands/uturrets.lua
- data/scripts/entity/craftorders.lua
- data/scripts/lib/defaultscripts.lua
- loglevels from https://github.com/dirtyredz
highest priority is mining first, check if there is an asteroid to mine, then, if there's no asteroid, check if there is loot to collect.
highest priority is wrecking the wreckages first, check if there is a wreckage to mine then, if there's no wreckage, check if there is loot to collect
check the sector for an asteroid if there is one highest priority is mining first, check if there is an asteroid to mine then, if there's no asteroid, check if there is loot to collect
check the sector for an asteroid if there is one highest priority is collecting the resources first, check if there is loot to collect then, if there's no loot, check if there is an asteroid to mine
follows waypoints:
- 5km in front of player ship
- 1.5 km in front of player ship, slowly approach
- intersection with radius of player ship sphere and the front vector of player ship
- intersection with radius of player ship sphere and the above vector, then go passive.
range from player ship and commanded ship should be 0 km sometimes 0.01 km, after that transfer of cargo/crew/fighters between them is possable.
follows waypoints:
- intersection with radius x 2 of player ship sphere and the above vector which makes range is 0 km
- intersection with radius of player ship sphere and the back vector of player ship
- 1.5 km in behind of player ship, normal speed after waypoint
- 5km in behind of player ship, then go passive.
adds 12 cannons, lasers, railguns plasmagun, lightningguns, teslaguns, pulseguns turrets
adds 12 mining, salvage, hull repair, shield repair turrets
adds 5 hyperspace, minining systems, tradeoverview, civiltcs, militarycts, scanboosters, radarboosters
added commands for lazy mine, lazy salvage, lazy mine all, mine all, preparetransfer, finishtransfer. added command to add entitydbg.lua to player entities
added entitydbg.lua to ships added entitydbg.lua to stations
- for turrets type /turrets in console
- for uturrets type /uturrets in console
- for upgrades type /upgrades in console