/SolsticeGE

A high performance game engine built on bgfx and ENTT (ECS)

Primary LanguageC++

SolsticeGE

A high performance game engine for procedural worlds. Uses an entity component system for high performance multithreaded logic. Currently very work in progress!

Current TODO list:

  • Image based indirect lighting
  • SSAO
  • Multithreading
  • Post processing
  • Move render passes out of EngineWrapper and into a more modular system.

Model Credit: "IMC Spider Tank" (https://skfb.ly/o6TGw) by Valery Kharitonov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).

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