A high performance game engine for procedural worlds. Uses an entity component system for high performance multithreaded logic. Currently very work in progress!
Current TODO list:
- Image based indirect lighting
- SSAO
- Multithreading
- Post processing
- Move render passes out of EngineWrapper and into a more modular system.
Model Credit: "IMC Spider Tank" (https://skfb.ly/o6TGw) by Valery Kharitonov is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).