/DGEngine

An implementation of the Diablo 1 game engine

Primary LanguageC++OtherNOASSERTION

DGEngine

DGEngine is an implementation of the Diablo 1 game engine.

https://github.com/dgcor/DGEngine

See the wiki for more information.

https://github.com/dgcor/DGEngine/wiki

Videos

Videos

Diablo

Diablo.mp4

Hellfire

Hellfire.mp4

Diablo Flare

Diablo.Flare.mp4

Diablo Extended

Diablo.Extended.mp4

Diablo 2

Diablo.2.mp4

Install

You need these files to run the engine:

  • DGEngine
  • gamefilesd
  • gamefilesd2
  • gamefilesdex
  • gamefilesflare
  • gamefileshf
  • main.json
Diablo

To run Diablo, you need:

  • DIABDAT.MPQ

Run the game like this:

DGEngine gamefilesd or DGEngine to launch main.json

Hellfire

To run Hellfire, you need:

  • DIABDAT.MPQ
  • hellfire.mpq
  • hfmonk.mpq
  • hfmusic.mpq
  • hfvoice.mpq

Run the game like this:

DGEngine gamefileshf or DGEngine to launch main.json

Diablo Flare

To run Diablo Flare, you need:

  • empyrean_campaign
  • fantasycore

You can get these files from here.

Run the game like this:

DGEngine gamefilesflare or DGEngine to launch main.json

Diablo Extended

To run Diablo Extended, you need:

  • DIABDAT.MPQ
  • empyrean_campaign
  • fantasycore

Run the game like this:

DGEngine gamefilesdex

Diablo 2

To run Diablo 2, you need:

  • DIABDAT.MPQ
  • d2char.mpq
  • d2data.mpq
  • d2music.mpq
  • d2sfx.mpq
  • d2speech.mpq
  • d2video.mpq

You have to use diablo 2's gamefiles extracted into folders. Adding an external StormLib.dll or libstorm.so next to DGEngine will add support for Diablo 2 MPQ files.

Run the game like this:

DGEngine gamefilesd2

Portable mode

To run in portable mode, create a folder portable next to the DGEngine binary (current working directory).

On Linux, if using an AppImage, create a folder with the same name as the AppImage ending with .home.

DGEngine.AppImage         (file)
DGEngine.AppImage.home    (folder)

Build

See how to build in BUILD.txt.

License

DGEngine is dual licensed (LICENSE.txt). If you use diablo file formats support (CEL/CL2/COF/DC6/DCC) the license is GPL3. If you don't use these formats, the license is zLib.