/MMD6UnityTool

May be used when you use Unity to make MMD. For export camera and morph animations from VMD

Primary LanguageC#MIT LicenseMIT

MMD6UnityTool

May be used when you use Unity to make MMD

For export camera and morph animations from VMD (Character animations, and pmx => fbx you can export via MMD4Mecanim)
For ease of use, directly copied from the following project and put it in a menu

MMD2UnityTool

MMD4UnityTools

(2+4=6)

Demo

Miku お気に召すまま

Known Issue

Sometimes one eye may lose morph animation.
At present, you can copy the key frame of the other eye through the Animation window( Ctrl + 6 ).

Usage

  • For camera animation, just right click on VMD file and select MMD/Create Camera Anim
    When you use camera animation via Timeline, please uncheck Remove Start Offset in Clip properties
  • For morph animation, you need to select the object in the scene that contains the blendshapes of the face under the model (If it is generated by MMD4Mecanim, it is usually your model/U_Char/U_Char_1)
    and select the VMD with morph (ie: multi selection)

    Then right click and select MMD/Create Morph Anim

[Not Important] When you make post-processing, try this repo

TimelineExtensions

License

MIT License