A cyberpunky tabletop RPG with an emphasis on verisimilitude and non-emphasis on specific setting stuff. Because seriously, just get Cities Without Number and use that. It's objectively better than whatever I could spin up.
- triangular character progression
- for continuous, granular advancement without percentile dice
- six stats, similar to d20
- DEX, AGI, CON, INT, PER, CHA
- skill-based, unopinionated re: classes
- checks are d20, roll-under (blackjack rules)
- degrees of success/failure
- intuitive, granular skill progression
- specialization vs. generalization
- other stuff
- crafting and modifications
- robust, verisimilar hacking mechanic
- stupidly-detailed firearms mechanics
- wounds/healing mechanics
- custom icon font
There's an icon font (arc.ttf
) living in the Unicode PUA between u+f100
and u+f200
, mostly derived from mlorc, wildabeast, skoll and sbed's work on game-icons.
Range | Icons |
---|---|
f100 - f107 | dice |
f110 - f115 | damage types |
f120 - f122 | character stats |
f123 - f134 | resource + status tracks |
f150 - f160 | item stats |
It uses Vale for linting. Once you've installed that, you can run npm install and it'll install the vale proselint
package, along with prettier
.
- npm run format: runs prettier on everything in
content
anddocs
- npm run lint: runs Vale for text linting