/FftUnity

Primary LanguageC#MIT LicenseMIT

Ocean Simulation Using FFT on GPU for Unity

  • FFT-Based Wind-Driven Ocean [1]
  • Cooley-Tukey FFT Algorithm [2]
  • Scenes
  • Ocean : Reflection, Refraction, Absorption
  • DarkWater : Parallax, Lighting

ScreenShot

References

  1. Tessendorf, J. (2001). Simulating ocean water. Simulating Nature: Realistic and Interactive …. Retrieved from https://evasion.imag.fr/Membres/Fabrice.Neyret/images/fluids-nuages/waves/Jonathan/articlesCG/simulating-ocean-water-01.pdf
  2. Brandon, L. (2008). Fast computation of general Fourier transforms on GPUs. Multimedia and Expo, …. Retrieved from http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4607357