This is my entry for the A Game By Its Cover 2017 game jam, and inspired by the Famicase entry by Tek-Man (Patrick Gordon).
This is a top down shooter with tank based movement that is basically a single boss battle. Very simple.
Just a final note, due to the development history the source code for this game is an absolute mess, I don't plan to clean it up (or continue development in general). You've been warned ;)
Action | Input |
---|---|
Move | WASD |
Aim | Mouse |
Shoot Cannon | Right Click |
Shoot Machine Gun | Left Click |
This game uses a few 3rd party assets without which I would never have completely this project.
- 10 Skyboxes Pack : Day - Night by Wello Soft <https://www.assetstore.unity3d.com/en/#!/content/32236>
- Action Game Music by Plastic Sound Design <https://www.assetstore.unity3d.com/en/#!/content/68678>
- Dark Sci-Fi Music by Andrew Isaias <https://www.assetstore.unity3d.com/en/#!/content/49862>
- Futuristic Weapons Set by Raffaele <https://www.assetstore.unity3d.com/en/#!/content/15644>
- Particles Pack by Unity <https://www.assetstore.unity3d.com/en/#!/content/73777>
- Post Processing Stack by Unity <https://www.assetstore.unity3d.com/en/#!/content/83912>
- The Bitstream Vera Fonts <https://www.gnome.org/fonts/>
First off thanks to Unity Technologies for their amazing Unity game engine.
Also massive thanks to Sebastian Lague for his Create a Game Tutorial Series on which this project is based on.
Thanks to Tek-Man (Patrick Gordon) who very graciously gave his permission in using his Famicase entry as inspiration for this project.
Thanks to the creators of the AGBIC 2017 jam for giving me the motivation to finally complete a project.
And finally thanks to you for trying out my game! I hope you like it.
All source code (excluding 3rd party code) is licensed under the MIT license.
All other assets (excluding 3rd party assets) are licensed under the Creative Commons Zero license.