This is a part of Node3D project.
npm i -s qml-raub
QML interoperation addon for Node.js. See Qt Documentation for QML features and syntax.
Note: this addon uses N-API, and therefore is ABI-compatible across different Node.js versions. Addon binaries are precompiled and there is no compilation step during the
npm i
command.
const { View } = require('qml-raub');
View.init(process.cwd(), hwnd, ctx, device);
const ui = new View({ width, height, file: 'gui.qml' });
The QML engine must be initialized first. Then, new View instances can be created.
- See TypeScript declarations for more details.
- See example for a complete setup.
QML views can process input events. Mouse and keyboard events can be sent to a view.
Unhandled (unused) events are re-emitted by the view.
Changing the event flow from window -> app
to window -> ui -> app
allows blocking
the handled events. For example, when a QML button is pressed, a 3D scene
behind the button won't receive any mouse event. Or when a QML input is
focused, the app's hotkeys won't be triggered by typing text.
Main class that loads and manages a QML file.
When the file is loaded and whenever the QML scene is resized a new GL Texture (id) is created and reported in an event (type 'reset'). Then the texture can be placed onto any drawable surface.
For example a screen-sized rectangle with this texture would look as if it is the app's UI, which it already almost is. Also some in-scene quads, e.g. a PC display in the distant corner of 3d room, can be textured this way.
const ui = new View({ width, height, file: 'gui.qml' });
See TypeScript declarations for more details.
Events:
'destroy'
- emitted when the scene is destroyed.'load'
- emitted when the scene is fully loaded.'reset', textureId
- emitted when a new texture is generated.- <ANY_EVENTS> - being an EventEmitter,
views can emit anything. On QML side, a special global
function
eventEmit(type, data)
is present. Using this function any event can be generated from QML side.
Helper class to access QML data. Automates reading and writing QML objects. A QML object should
have objectName
and the target property. The value must be serializable.
const x1 = new Property({ view, name: 'obj1', key: 'x1' });
x1.value = 10;
See TypeScript declarations for more details.
Helper class to call a QML method. A QML object should have objectName
and the target method.
const f1 = new Method({ view, name: 'obj1', key: 'f1' });
const y = f1(a, b, c);
Instances of this class are actually functions on their own. Up to 10 arguments can be used for the call. Functions may immediately return a value.