/flash

Flash messages between views ⚡️

Primary LanguageSwiftMIT LicenseMIT

Flash ⚡️

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This package allows you to display Flash messages between your views.

image

Installation

Add Flash to the package dependencies (in your Package.swift file):

dependencies: [
    ...,
    .package(url: "https://github.com/nodes-vapor/flash.git", from: "4.0.0")
]

as well as to your target (e.g. "App"):

targets: [
    ...
    .target(
        name: "App",
        dependencies: [... "Flash" ...]
    ),
    ...
]

Getting started 🚀

First make sure that you've imported Flash everywhere when needed:

import Flash

Adding the provider

public func configure(_ config: inout Config, _ env: inout Environment, _ services: inout Services) throws {
    try services.register(FlashProvider())
}

Adding the middleware

You can either add the Flash middleware globally by doing:

func configure(_ app: Application) throws {
    app.middleware.use(FlashMiddleware())
}

Alternatively, you can add the middleware to individual route groups where needed:

router.grouped([SessionsMiddleware(driver: app.sessions.driver), FlashMiddleware()]) { router in
    // .. routes
}

Please note that the SessionsMiddleware needs to be added to the same route groups where Flash is added.

Adding the Leaf tag

In order to render Flash messages, you will need to add the Flash Leaf tag to your application:

func configure(_ app: Application) throws {
    app.leaf.tags["flashes"] = FlashTag()
}

Using Flash messages

With Flash set up, you are now able to redirect while adding a Flash message, given a Request:

request.redirect(to: "/users").flash(.success, "Successfully saved")
request.redirect(to: "/users").flash(.info, "Email sent")
request.redirect(to: "/users").flash(.warning, "Updated user")
request.redirect(to: "/users").flash(.error, "Something went wrong")

Example of HTML

This package comes with a Leaf tag that makes it easy and convenient to display Flash messages. We suggest to use the Bootstrap package for rendering Bootstrap elements, but this package does not depend on it.

It's possible to loop through the different kinds of messages using:

  • all: All Flash messages no matter the kind.
  • successes: All Flash messages of type success.
  • information: All Flash messages of type info.
  • warnings: All Flash messages of type warning.
  • errors: All Flash messages of type error.

Further, using the message property you will be able to pull out the message of the Flash message. You can also get the kind by using the kind property. This property will hold one of the following values: success, info, warning or error. Lastly, you can use the bootstrapClass to get the relevant Bootstrap class:

  • success will return success.
  • info will return info.
  • warning will return warning.
  • error will return danger.

Not using the Bootstrap package

Without using any dependencies, this is how Flash messages could be rendered:

<div class="alerts">
#for(flash in flashes().all):
        Message: #(flash.message)
        Type: #(flash.kind)
    #endfor
</div>

Using the Bootstrap package

The below example uses the Vapor 3 Bootstrap package for generating the alert html.

<div class="alerts">
    #for(flash in flashes().all):
        #bs:alert(flash.bootstrapClass) {
            #(flash.message)
        }
    #endfor
</div>

Add the Flash html to one file and embed it in rest of your views or through a base layout, e.g.: #embed("alerts").

🏆 Credits

This package is developed and maintained by the Vapor team at Nodes.

📄 License

This package is open-sourced software licensed under the MIT license