/A3-Antistasi

Antistasi Community Version - work in progress - Discord https://discord.com/invite/TYDwCRKnKX

Primary LanguageSQFOtherNOASSERTION

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About

A Persistent Whole Map Mission for MP co-op, focused on Resistance, Infantry and Guerrilla Tactics.

Project Status

Master Branch: Build Status
Unstable Branch: Build Status

Grab our latest release on Steam!

Features:

  • Playable in MP and persistent open server MP.
  • Capture an island in a war against either one or two enemies at the same time, which might even fight each other.
  • Dynamic agression system which is changing enemy reactions based on your actions. The system is influenced by basically everything you do like kills, completing missions, taking flags and even shooting civilians and POWs. So take care regarding what you do and who you kill!
  • Persistant war in all aspects, destruction stays the same way as well as your vehicles and garrisons.
  • Compatible with not only the original Arma 3 maps but also others from the steam workshop like Anizay and Chernarus. More to follow!
  • Advanced AI system, the enemy and your friends will heal wounded or downed units, cover themselves and use multiple other tactics to win against their foes.
  • Currently 15 different side missions: Assassination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions with a wide variety for each type.
  • Possibility of Undercovered approaches - utilize that to position yourself for the perfect attack.
  • Persistent Stat Save System: You won't lose game or server progress upon a game update.
  • Enhanced AI Squadmate control.
  • AI friendlies and enemy can drag/carry and heal injured soldiers, not working with ACE3 mod.
  • AI Garrisons that use static weapon you add.
  • Supports up to 3 Headless Clients.
  • Integrated Mods: TFAR, ACRE, RHS: AFRF, USAF and GREF, 3CB, GRAD Trenches, ACE or, to keep the unique features of AI that would be disabled with ACE medical system: ACE no medical. None of them mandatory.

Known Issues:

For a list of known issues, please see the Issues on Github.