Pinned Repositories
ue4_basic_toolkit
A collection of simple reusable pieces of content for building UE4 projects. Includes meshes, materials, Blueprints, textures, and more- complete with small demonstration maps for each one.
ue4_doxygen_source_filter
Python script to filter out UE4 C++ macros from source code to allow Doxygen to process files
ue4_lowpoly_world
A UE4 implementation of a lowpoly globe to accompany a tutorial series.
ue4_mesh_deformation_toolkit
A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.
ue4_pixel_art
A set of useful UE4 stuff for pixel art- including using the res/palette of older machines, using grayscale images + palette, and producing the grayscale images automatically from color sources.
ue4_procedural_building_system
A toolbox for procedural building and positioning of objects in the Unreal Engine.
ue4_procedural_mesh_deformer
A UE4 set of tools to deform meshes at runtime.
ue4_procedural_toolkit_demos
A collection of demo content for the UE4 Procedural Toolkit plugin.
ue4_tilting_bottle
A demonstration of how to render liquids in a container using a simple and efficient approach in UE4.
ue4_unreveal
Plugging the Reveal.JS presentation system into the Unreal Engine 4 game engine.
normalvector's Repositories
normalvector/ue4_mesh_deformation_toolkit
A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.
normalvector/ue4_doxygen_source_filter
Python script to filter out UE4 C++ macros from source code to allow Doxygen to process files
normalvector/ue4_procedural_building_system
A toolbox for procedural building and positioning of objects in the Unreal Engine.
normalvector/ue4_procedural_mesh_deformer
A UE4 set of tools to deform meshes at runtime.
normalvector/ue4_lowpoly_world
A UE4 implementation of a lowpoly globe to accompany a tutorial series.
normalvector/ue4_basic_toolkit
A collection of simple reusable pieces of content for building UE4 projects. Includes meshes, materials, Blueprints, textures, and more- complete with small demonstration maps for each one.
normalvector/ue4_pixel_art
A set of useful UE4 stuff for pixel art- including using the res/palette of older machines, using grayscale images + palette, and producing the grayscale images automatically from color sources.
normalvector/ue4_procedural_toolkit_demos
A collection of demo content for the UE4 Procedural Toolkit plugin.
normalvector/ue4_tilting_bottle
A demonstration of how to render liquids in a container using a simple and efficient approach in UE4.
normalvector/ue4_unreveal
Plugging the Reveal.JS presentation system into the Unreal Engine 4 game engine.
normalvector/gd4_gameoflife
A simple implementation of Conway's "Game of Life" in Godot 4
normalvector/satisfactory_planner
normalvector/ue4_anaglyph3d
A UE4 implementation of analyph 3d, as used with old 3d glasses, to accompany a tutorial series.
normalvector/ue4_cineprojector
A demonstration of using UE4 for simulating a cinema projector.
normalvector/ue4_video_background
A demonstration of how to use UE4 to use videos as backgrounds
normalvector/certbot
Certbot is EFF's tool to obtain certs from Let's Encrypt and (optionally) auto-enable HTTPS on your server. It can also act as a client for any other CA that uses the ACME protocol.
normalvector/game_image_processor
normalvector/js_cross_stitch_pattern_maker
Produce PDF cross stitch patterns from images
normalvector/md_viewer
An Electron-based Markdown viewer
normalvector/ue4_decalwallnumbers
normalvector/ue4_gameofline
A demonstration of using Materials for computation with Conway's "Game of Life"
normalvector/ue4_multilinetraceshot
A quick test of using MultiLineTraceByChannel to simulate bullet velocity
normalvector/ue4_rotate_around_arbitrary_point
Demonstration of how to rotate a mesh about any point using UE4.