/bytevec

bytevec: A Rust serialization library that uses byte vectors

Primary LanguageRustApache License 2.0Apache-2.0

bytevec: A Rust serialization library that uses byte vectors

Build Status MIT licensed Apache 2.0 licensed

bytevec takes advantage of Rust's concise and stable type system to serialize data objects to a byte vector (Vec<u8>) and back.

Read the documentation here.

What does it do?

Rust has a very powerful type system with predictable sizes for most types, starting with the primitive types, so it's fairly easy to convert any type to a collection of bytes and convert it back. This library intends to give the user the means of converting a given type instance to a byte vector and store it or send it through the wire to another device, with the possibility of getting the value back from the byte vector anytime using the library traits.

Of course, Rust isn't magical enough to implement the traits to serialize the functions automatically, as every type has its quirks. This library uses two traits to give a type the functionality it needs to do that: ByteEncodable and ByteDecodable.

The ByteEncodable trait

A type that implements this trait is able to use the encode method that yields a Vec<u8> byte sequence. Seems prone to failure right? Of course it is, internally it uses unsafe blocks to extract the bytes of a given type, so it can be pretty unsafe. That's why it always checks for any possible error and returns the vector wrapped around a BVEncodeResult instance. If everything goes Ok, we will be able to get a byte vector value that represents the original data structure.

bytevec doesn't actually do a 1:1 conversion of the bytes of the original type instance, as not every Rust type is stored on the stack. For any type that wraps a heap stored value, it will give a representation of the underlying value.

bytevec implements ByteEncodable out of the box for the following types:

  • The integral types: u8, u16, u32, u64, i8, i16, i32, i64
  • The floating point types: f32 and f64
  • char, str and String
  • Vec
  • &[T]
  • HashMap
  • HashSet
  • Tuples with up to 12 elements
  • Custom structs

For collections and other structures, automatic implementation of bytevec requires that all of its underlying elements implement the ByteEncodable trait.

The bytevec serialization format

bytevec doesn't follow any particular serialization format. It follows simple rules when translating some type value to bytes:

  • For a primitive type such as the integral types, floating points or char that have fixed size, it will just grab the bytes and put them on a u8 buffer of the same length as the size of the type through std::mem::transmute. These types are converted to and from little endian on serialization and deserialization respectively.
  • String and str don't store their byte count, it's up to their container (if any) to store the size of the byte buffer of the string.
  • Complex data structures such as structs, tuples and collections need to store the sizes of their underlying data fields. These sizes are stored as values of a generic integral type parameter Size that should be provided in every call of the methods of the ByteEncodable and ByteDecodable traits. This type parameter is propagated to the serialization and deserialization operations of the contained data fields. The type parameter Size is constrained by the BVSize trait. Currently the types that implement this trait are u8, u16, u32 and u64. Users should select the type for the Size type parameter according to the expected size of the byte buffer. If the expected size exceeds the 232 byte length limit of u32, use u64 instead.
  • For structures with defined fields such as a custom struct or a tuple, it will store the size of each field on a sequence of Size values at the start of the slice segment for the structure, followed by the actual bytes of the values of the fields.
  • For any collection with variable length, it will first store the length (in elements, not byte count) on a Size value, followed by the byte count (yes, of Size) of each element, and then the actual values of the elements. All of this done in order, order is important, the same order of serialization is the order of deserialization.
  • All serializable values can be nested, so any structure that implements ByteEncodable containing a Vec, String, or another structure that also implements ByteEncodable will be serialized along all its fields.

The ByteDecodable trait

Given a byte vector retrieved from memory, a file, or maybe a TCP connection, the user will be able to pass the vector to the decode method of a type that implements the ByteDecodable trait. decode will do a few checks on the byte vector and if the required sizes matches, it will yield a type instance wrapped in a BVDecodeResult. If the size doesn't match, or if some other conversion problem arises, it will yield a ByteVecError detailing the failure.

Almost all of the out of the box implementations of ByteEncodable also implement ByteDecodable, but some of them, particularly the slices and the tuple references don't make sense when deserialized, as they can't point to the original data they were referencing. This is usually a problem that requires some tweaking, but bytevec allows data conversion from byte buffers that were originally referenced data to a new instance of an owned data type, as long as the size requirements are the same. This way, slice data can be assigned to a Vec instance for example, as long as they share the same type of the underlying elements.

The ByteDecodable trait also provides the decode_max method, which like decode, it accepts the byte buffer to deserialize, but additionally, this method also accepts a limit argument. This parameter is compared to the length of the u8 buffer and if the buffer length is greater than it, it will return a BadSizeDecodeError, otherwise it will return the result of decode on the byte buffer.

Example: Serialization and deserialization of a slice

let slice = &["Rust", "Is", "Awesome!"];
let bytes = slice.encode::<u32>().unwrap();
let vec = <Vec<String>>::decode::<u32>(&bytes).unwrap();
assert_eq!(vec, slice);

The bytevec_decl macro

This macro allows the user to declare an arbitrary number of structures that automatically implement both the ByteEncodable and ByteDecodable traits, as long as all of the fields also implement both traits.

#[macro_use]
extern crate bytevec;

use bytevec::{ByteEncodable, ByteDecodable};

bytevec_decl! {
    #[derive(PartialEq, Eq, Debug)]
    pub struct Point {
        x: u32,
        y: u32
    }
}

fn main() {
    let p1 = Point {x: 32, y: 436};
    let bytes = p1.encode::<u32>().unwrap();
    let p2 = Point::decode::<u32>(&bytes).unwrap();
    assert_eq!(p1, p2);
}

The bytevec_impls macro

This macro implements both the ByteEncodable and ByteDecodable traits for the given struct definitions. This macro does not declare the struct definitions, the user should either declare them separately or use the bytevec_decl trait.

This trait also allows the user to create a partial implementation of the serialization operations for a select number of the fields of the structure. If the actual definition of the struct has more fields than the one provided to the macro, only the listed fields in the macro invocation will be serialized and deserialized. In the deserialization process, the rest of the fields of the struct will be initialized using the value returned from the Default::default() method, so the struct must implement Default.

#[macro_use]
extern crate bytevec;

use bytevec::{ByteEncodable, ByteDecodable};

#[derive(PartialEq, Eq, Debug, Default)]
struct Vertex3d {
    x: u32,
    y: u32,
    z: u32
}

bytevec_impls! {
    impl Vertex3d {
        x: u32,
        y: u32
    }
}

fn main() {
    let p1 = Vertex3d {x: 32, y: 436, z: 0};
    let bytes = p1.encode::<u32>().unwrap();
    let p2 = Vertex3d::decode::<u32>(&bytes).unwrap();
    assert_eq!(p1, p2);
}

This all sounds like your usual serialization library, but why bother with bytes?

bytevec certainly isn't for everyone. It isn't a full serialization library like rustc_serialize or serde, nor is it trying to become one. This is for the people that for any reason can't handle text based serialization and just need to get some bytes fast and recreate an object out of them with low overhead through the use of a small crate with no dependencies.

License

This library is distributed under both the MIT license and the Apache License (Version 2.0). You are free to use any of them as you see fit.