PlayerCheckReservedSlot return value doesn't seem to work
Closed this issue · 1 comments
PintTheDragon commented
When I run return PlayerCheckReservedSlotCancellationData.Override(true);
in the event, it still sends the server is full message.
zabszk commented
Make sure that there are free reserved slots. The amount of reserved slots can be adjusted by setting reserved_slots
in the gameplay config.