Simple, tile based game engine written in C++, uses SDL2 to render.
Was mainly written for my ESP8266 based Mario Clock
- Tile rendering
- Object management
- Input handling
- Event management
- Collision detection
- Debug text print to the renderer https://thenumb.at/cpp-course/sdl2/07/07.html
- Optimize variable size, to reduce memory footprint
Images were converted to C arrays using the File to C style array converter