/ClockGameEngine

Simple, tile based game engine written in C++, uses SDL2 to render

Primary LanguageCMIT LicenseMIT

ClockGameEngine

Simple, tile based game engine written in C++, uses SDL2 to render.

Was mainly written for my ESP8266 based Mario Clock

Features

  • Tile rendering
  • Object management
  • Input handling
  • Event management

TODO

Other

Images were converted to C arrays using the File to C style array converter

screenshot