notnotmelon/maraxsis
Dive into the uncharted waters of Maraxsis, a world where the sea covers everything. Utilize submarines to explore, craft advanced fluids inside the hydro plant, build pressure domes, and master the challenges of deep-sea logistics. But BEWARE: You aren't alone in these depths...
LuaMIT
Issues
- 0
Normal seeds can be used in fishing towers, and fish food can be used in agriculture towers.
#230 opened by snouz - 1
Factorio failing to boot after Maraxis Update 1.28.13 due to error "Technology science-pack-productivity: There is no lab that will accept all of the science packs this technology requries"
#229 opened by GitSoren - 0
Maraxis - Castra compat error
#228 opened by PTx86 - 5
[BUG] crash at start (mod compatibility)
#222 opened by Fr-Dae - 3
Glass recycling recipe is incorrect
#223 opened by cpaca - 5
[bug]which of you generates items on nauvis?
#225 opened by Fr-Dae - 0
(Pending)○🌐 standardisation title mods
#226 opened by Fr-Dae - 1
Compatability issue with "No More Gambling"
#220 opened by Sipke82 - 1
Mullusk Husk not present at surface
#221 opened by kuxynator - 1
- 2
- 2
Burner mining drill can't be built on Maraxsis
#214 opened by 0Navis0 - 2
Spidertron automation technology (the vehicle dock) is locked behind submarine automation.
#212 opened by Sipke82 - 1
- 1
Cannot place any building
#216 opened by ebattulga - 2
Can't Place Buildings since Maraxsis Version 1.28.2 with combat mechanics Overhaul Enabled
#209 opened by MrCiue - 1
The Pressure Dome needs to be created in a Hydro Plant, but the Pressure Dome trigger research does not require the Hydro Plant's
#210 opened by Samario1 - 2
[question] planetLib
#208 opened by Fr-Dae - 0
- 1
AAI Industry glass compatibility
#201 opened by Indzasa - 1
Adding dome deconstruction info
#189 opened by delaydackel - 1
Incompatible with Omnicompression
#204 opened by ALJ323 - 1
Advanced Belts with Deadlocks Stacking - Causes an issue when used with Maraxsis
#203 opened by Xilr01 - 1
Destroying a hydroplant-extra-module-slots in script_raised_built crashes the game.
#202 opened by cpaca - 8
Hydro plant quality bugged
#196 opened by AsheX1 - 1
Buildings wrongly placed in the crafting menu
#197 opened by 0Navis0 - 1
AAI Programmable Vehicles compatibility
#198 opened by 0Navis0 - 10
Localisation modification problem
#194 opened by PlexPt - 1
Crash to title screen following recent mod updates.
#193 opened by dazzo31 - 0
crash on start
#191 opened by PlexPt - 2
Streamline dome upgrading
#188 opened by delaydackel - 1
- 3
- 1
- 1
Item-Subgroup with name 'ducts' does not exist
#185 opened by UDMHandN2O4 - 1
Water shader visible in signal GUI
#181 opened by snouz - 1
Duct to trench is in the wrong subgroup
#182 opened by notnotmelon - 4
Steam is still on 2.0.23 so you have prevented all steam users from playing.
#172 opened by mindcloud69 - 2
Idea from community
#176 opened by Fr-Dae - 1
New tech: unlock big dome
#178 opened by Fr-Dae - 1
new tech, unlock science recipe ouside the trench
#177 opened by Fr-Dae - 1
Bug or feature ? : map generation
#179 opened by Fr-Dae - 2
- 1
Z-fighting for pressure domes.
#174 opened by notnotmelon - 1
Shift clicking away your armor does not remove light cone from abyssal diving gear.
#173 opened by notnotmelon - 2
- 1
- 9
Mod requires experimental version of Space Age (2.0.26) when newest stable version is 2.0.23
#169 opened by swizardlord - 1
compatibility with space age 2.0.26
#168 opened by OsamaBinWOG - 1
Player can swim out of map on trench tiles
#167 opened by notnotmelon