A multiplayer mod for BONELAB featuring support for all platforms. You can view a basic installation guide here.
This mod is networked and built around Steam, but the networking system can be swapped out using a Networking Layer.
Fusion supports a system called "Modules". This allows other code mods to add on and sync their own events in Fusion. Fusion also has an SDK for integrating features into Marrow™ SDK items, maps, and more.
NOTICE: When using the integration, if you have the extended sdk installed, delete the "MarrowSDK" script that comes with the extended sdk. It can be found in "Scripts/SLZ.Marrow.SDK/SLZ/Marrow/MarrowSDK". The reason for this is that this is already included in the real sdk, and Fusion uses some values from it, causing it to get confused.
You can download the integration unity package from the Releases tab of this repository. Alternatively, you can download the files raw here.
The module example can be found here: https://github.com/Lakatrazz/Fusion-Module-Example
- BoneLib AutoUpdater: https://github.com/yowchap/BoneLib
- Testing/Development Credits In Game
- The source code of Facepunch.Steamworks is used partially under the MIT License. The full license can be found here.
- The source code of Steamworks.NET is used partially under the MIT License. The full license can be found here.
- The source code of LiteNetLib is included under the MIT License. The full license can be found here.
- Clone the git repo into a folder
- Setup a "managed" folder in the "Core" folder.
- Drag the dlls from Melonloader/Managed into the managed folder.
- Drag MelonLoader.dll and 0Harmony.dll into the managed folder.
- You're done!