/tiled-kaboom

Load maps made in Tiled into Kaboom!

Primary LanguageHTML

tiled-kaboom

This is a map-loader for kaboom to load tiled JSON maps.

screenshot

Here is an example of it running. Here is the source. This demo uses the latest ES6 module & JSON-import support in up-to-date browsers, and will not work in old browsers, but you can still use the methods below to support them, too.


features

  • easy & fun to work with
  • think of it as an "advanced map" if you outgrow the awesome built-in kaboom maps
  • easier to make more complex maps
  • generates regular kaboom text-maps
  • handles layers in csv, base64, and 3 kinds of compression
  • many ways to import the plugin, depending on how your app is setup
  • use tiled map directly, so you don't need to generate a seperate map file for your game

usage

In your map-files, make sure the encoding is csv/base64/gzip/zlib (not Zstandard or Xml.) Embed your tilemaps.

The basic usage with Kaboom goes like this:

const k = kaboom({
  plugins: [ tiledKaboom ]
})

// then later

const { sprites, levels, key } = await k.loadTiledMap(YOUR_MAP_OBJECT, ASSET_LOCATION)
for (let level of levels) {
  k.addLevel(level, { width: 32, height: 32, ...key })
}

ASSET_LOCATION is optional.

There are a few different ways to get tiledKaboom depending on how you are doing things.

regular tag

If you are not using type="module" in your <script> tags, and aren't using a bundler, you can do this:

<script src="https://unpkg.com/tiled-kaboom"></script>

For compressed maps, you also need pako:

<script src="https://unpkg.com/pako@2.0.3/dist/pako.min.js"></script>

This will add tiledKaboom to your global-scope, so it can be used with kaboom.

npm-based project

If you are using an npm-based project (like with a bundler of some kind) you can do this:

npm i tiled-kaboom

And then use it:

import tiledKaboom from 'tiled-kaboom'

or

const tiledKaboom = require('tiled-kaboom')

browser es6 module

I personally like to use the new ES6 module support in modern browsers. You can do this a couple ways:

<script type="module">
import tiledKaboom from 'https://unpkg.com/tiled-kaboom@latest/dist/tiled-kaboom.modern.js'
</script>

You can also use an import-map, if you want it to look neater in your actual code:

<!-- first tell your browser where to find tiled-kaboom -->
<script type="importmap">
{
  "imports": {
    "pako": "https://unpkg.com/pako@2.0.3/dist/pako.esm.mjs",
    "tiled-kaboom": "https://unpkg.com/tiled-kaboom@latest/dist/tiled-kaboom.modern.js"
  }
}
</script>

<!-- now your imports will look like they do in node -->
<script type="module">
import tiledKaboom from 'tiled-kaboom'
</script>

This method is the way to go, if you are using compressed maps and browser ES6 module support.

credits

  • The terrain tiles in demo came from here and uses a terrain-set to make it really fast & easy to make cool maps in tiled.
  • The waterfall in demo came from here
  • Obviously thanks to kaboom and tiled, 2 great tools for making games

TODO

There is still a lot to be done. Check out our planned list of enhancements