3D primitives loading application.
The primitives and their attributes are saved in a file with customary .3d extension.
To create a new scene, uncomment loadMeshesLocal() and scene.draw(gc) in /src/main/java/pl/scene/Main, and edit localMeshesLocal content accordingly.
The scene examples are located in the /examples directory.
To run:
- mvn clean javafx:run
Usage:
- Load to load a .3d scene
- Save to save the scene in .3d extension
- Reset to clear the canvas and reset the camera position
- Use the arrows, enter and backspace to move the camera
- Use WSAD to rotate the camera