npatakin's Stars
shg8/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
SamsungLabs/MTL
Try/OpenGothic
Reimplementation of Gothic 2 Notr
cgaueb/fast_radius_search
Source Code for "Fast Radius Search Exploiting Ray Tracing Frameworks"
princeton-vl/RAFT
sxyu/smplxpp
Super fast SMPL/+H/-X implementation in C++, with CUDA support and a built-in OpenGL renderer
SamsungLabs/geometry-preserving-de
Towards General Purpose, Geometry Preserving Single-View Depth Estimation https://arxiv.org/abs/2009.12419
isl-org/MultiObjectiveOptimization
Source code for Neural Information Processing Systems (NeurIPS) 2018 paper "Multi-Task Learning as Multi-Objective Optimization"
SamsungLabs/fbrs_interactive_segmentation
[CVPR2020] f-BRS: Rethinking Backpropagating Refinement for Interactive Segmentation https://arxiv.org/abs/2001.10331