OK day 7, restarting lol
Prior to finding out the theme we rewrote the Ranger Down engine from our 2018 JS13K, intending to use that for this year's game, but when the theme was announced I decided against it
We then spent a whole week researching Polynesian seafaring in the 13th century, and writing prototypes of eg ocean currents, wind, and so on, which was fun and interesting, but I was struggling to find a fun core game mechanic which was simple enough to implement, iterate and polish in the time allowed
So, new idea:
Parallax side scroller
Some kind of peasant character? Maybe they can pull a little cart?
They eat turnips and pick up dog turds to sell to tanners lol
We will just make the following for now:
A parallax sky layer at 0.5 speed A parallax mountain layer at 0.75 speed
Then we will have the ground and player at 1.0 speed
We will use a basic entity component system, with a simple update and draw loop
- OK - go draw some assets and come back!
- Drew assets!
Nothing Used: 0B Remaining: 13312B
Boilerplate Used: 635B Remaining: 12677B
Placeholder assets (crappy, to be optimized and etc) Used: 7333B Remaining: 5339B
Draw sky and mountains, ground and player, movement, some drawing stuff etc Used: 6484B Remaining: 6828B
Generate player sprites! Idle and walk Used: 6341B Remaining: 6971B
Removed all images (drawing procedurally now) Used: 4392B Remaining: 8919B