Dependencies:
Install the following dependencies:
dnf install librsvg2-devel freeglut-devel
Install additional packages if you are planning on more in depth development:
dnf install check-devel
Building:
./configure linux make cardy_gl
Dependencies:
Install MSYS2 and use MINGW64 terminal.
Install the following dependencies:
pacman -S mingw64/mingw-w64-x86_64-librsvg pacman -S mingw64/mingw-w64-x86_64-pkgconf pacman -S mingw64/mingw-w64-x86_64-freeglut
Install additional packages if you are planning on more in depth development:
pacman -S mingw64/mingw-w64-x86_64-jq pacman -S mingw64/mingw-w64-x86_64-check pacman -S mingw64/mingw-w64-x86_64-lcov
Building:
./configure windows make cardy_gl
Normally:
./cardy_gl
Debug mode (shows unfinished solitaires as well):
./cardy_gl -d
- api
- api/network
- api/solitaires
- game
- game/backgrounds
At the root you have a rendering context with a single render_object in it. Each render_object can have children with new render_object. This is then forming a tree structure of objects:
render_context |- render_object |- children
Render objects is currently only big things like widgets (buttons), background. Individual cards are NOT a rendering object. Solitaire is currently handle by a single rendering object that does everything to handle the drawing of cards.