/Advanced-Algorithms

A repository for the implementation of various complex algorithms that are graph related and used in the real world applications. The algorithms are written in Java.

Primary LanguageJavaMIT LicenseMIT

Advanced Algorithms

Introduction

  • This repository mainly contains algorithms that are used in grpahs, these algorithms that are included in this repository are written in Java.

  • It's important to note that graphs are mathematical structures to model pairwise relations between given objects.

  • A graph is made up of vertices and nodes.

  • There are two types of grpahs: Directed and Undirected graphs. A directed graph contains edges that are directed, for example there is only one way connection going from vertex A to B. An undirected graph contains edges that are not directed.

  • There are two ways to model these graphs in programming languages: Adjacency Matrix and Edge List Representation.

Usage for these Algorithms
  • Shortest path algoritms such as in GPS where we would like the quickest route to get from A to B.

  • Graph Traversing: Such as making a web crawler in which it uses the DFS and BFS algorithms as they are very important for a web crawler, Google relies heavily on web crawling.

  • Spanning Trees.

Contents

  1. Breadth First Search
  2. Depth First Search
  3. Topological Ordering
  4. Cycle Detection
  5. Spanning Trees
  6. Prim's Algorithm
  7. Kruskal Algorithm
  8. Shortest Path
  9. Dijkstra Algorithm

Breadth First Search

When you have a graph and you want to visit every node, you can do it using this algorithm. Has serveral applications such as being used in the Dijkstra algorithm if all the edges weights are equal to one and in artificial intelligence.

Information
  • Breadth First Search is used to constructs a shortest path.
  • Time Complexity: O(V + E).
  • Memory Complexity: Not good, we have to store a lot of references.

Iteration is available for Breadth First Search for the Linked List approach and the Array approach. We visit every vertex exactly once. We visit the neighbours then the neighbours of these new vertices and so on.

Abstract Data Type for Depth First Search: Queue.

This Breadth First Search is written in Java and uses the queue iteration.

  • Method to initialise Breadth First Traversal of Graph.
  • Iteration Breadth First Traversal for the adjacency matrix.
  • Method to display the graph representation.

Depth First Search

In computer science there are many useful algorithms that operate on a graph data structure such as Depth First Search. Before this is implemented we need to consider how graphs are stored in computer memory. Saving it on text file is good as it can be used a secondary storage.

Information
  • Depth First Search is a widely used graph traversal algorithm and used as a strategy to solve mazes.
  • Time Complexity: O(V + E).
  • Memory Complexity: A bit better than Breadth First Search.

Recursion used for the Linked List approach and the Array approach. Iteration available for the Array approach for this Depth First Search, as far as the performance is concerned these two are approximately the same. So the speed of this algorithm is going to be the same even if you use the Recursion approach.

Abstract Data Type for Depth First Search: Stack.

This Depth First Search is written in Java, uses recursion as it's more compact and includes the following features:

  • Method to initialise Depth First Traversal of Graph.
  • Recursive Depth First Traversal for the adjacency matrix.
  • Method to display the graph representation.

Topological Ordering

Topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge "uv" from vertex "u" to vertex "v", "u" comes before "v" in the ordering.

For example in a game you would have a quest although that quest may have requirements such as completing other quests in order to complete this quest.

Information
  • Time Complexity: Linear.
  • We can use topological ordering only if the graph has no directed cycles.
  • Important in project management.

As mentioned above the applications for Topological Ordering can be used in games such as quests and tasks. It can also be used in universities at constructing the syllabus.

Cycle Detection

Cycle detection is quite intuitive. Detecting cycles in a directed graph is what we want.

Information
  • Time Complexity: O(|V|+|E|).
  • Most of the time we want to avoid cycles, operating systems can have several processes, for example we have process A and it is waiting for process B, the process B is waiting for process C and process C is waiting for process A, so it's kind of like a deadlock operation.
  • The operating system will freeze so we have to avoid cycles.

Spanning Trees

  • A spanning tree of an undirected G graph is a subgraph that includes all the vertices of the G graph, but it usually doesn't include all the edges of this given graph.
  • In general, a tree may have several spanning trees.
  • We can assign a weight to each edge.
  • A minimum spanning tree is then a spanning tree with weight less than or equal to the weight of every other spanning tree.
  • Spannings Trees have a lot of applications such as Big Data Analysis, finding the minimum cost for a telecommunications company laying out a cable into a new neighborhood.
  • Standard Algorithms: Prim's Algorithm and Kruskal Algorithm (Both of them are greedy algorithms).

Prim's Algorithm

The way Prim's Algorithm works is:

  • The algorithm continuously increases the size of a tree, one edge at a time, starting with a tree consisting of a single vertex, until it spans all vertices.
Information
  • Prim's algorithm is a greedy algorithm that finds a minimum spanning tree for a connected weighted undirected graph.
  • This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized.
  • Time Complexity for: Binary heap and adjacency lists for sparse graph = O(V^2).
  • Time Complexity for: Adjacency matrix for dense or sparse graph = O(V^2 logV).
  • Time Complexity for: Fibonacci heap and adjacency list = O( E + V log V ).

Furthermore, adjacency lists use only the required memory for sparse graphs and are more efficient space wise for sparse graphs. Matrix representation is very inefficient both memory wise and in performance for sparse graphs.

Better to use an adjacency matrix for a dense graph, in which case which gives complexity O(V^2) and adjacency lists for sparse graphs O(V log2 V).

Kruskal Algorithm

The way Kruskal Algorithm works is:

  • We sort the edges according to their edge weights.
  • This can be done with a Mergesort or a Quicksort.
  • Then we must use a union find data structure also known as disjoint set. So we start adding edges to the MST and we want to make sure there will be no cycle in the MST.
Information
  • Kruskal Algorithm is often used in computer networking.
  • Time Complexity: O(N*LogN) with Mergesort or Quicksort.
  • Worst Case : O(E*LogE). E is for the edges in the graph.
  • Memory Complexity: Depending on the approach you take for example priority queue or sort the edge weights.

This algorithm can be used for huge graphs. If the edges are sorted: The algorithm will be quasi-linear. If we multiply the weights with a constant or add a constant to the edge weights: The results will be the same. In this algorithm, the spanning trees are invariant under the transformation of these weights.

Shortest Path

  • Shortest Path Problem: Finding a path between two vertices in a graph such that the sum of the weights of its edges is minimized.
  • For example, consider the fact that we would like to use Google Maps in order to get from one city to another. In the background Google has a directed huge graph and it's going to run the shortest path algorithm.
  • Standard Algorithms: Dijkstra Algorithm, Bellman-Ford Algorithm, A Algorithm* and Floyd-Warshall Algorithm.
  • What's important is that we can model the whole map of the world with the help of a directed graph and basically this is exactly what's happening behind Google Maps.

Dijkstra Algorithm

  • It can handle positive edge weights. So the edge between two edges must be greater than zero.
  • It can find the shortest path from A to B, but it is able to consturct a shortest path tree as well which defines the shortest path from a source to all the other nodes. So we are able to calculate the shortest passed three at once and then we can use the shortest path tree from a given source, the disadvantage is that if the soruce has changed, for example we have caluclated to get from Dublin to Cork, but if we are standing at Galway then we are not able to reuse this shortest path tree as the starting point has changed.
  • So we can reuse the shortest path tree but if the source has changed then we have to recalculate it.
  • This is asymptotically the fastest known single-source shortest-path algorithm for arbitary directed graphs with unbounded non-negative weights.
Information
  • Time Complexity: O(V * logV+E).
  • It is a greedy algorithm, it tries to find the global optimum with the help of the local minimum which turns out to be good.
  • On every iteration we want to find the minimum distance to the next vertex pssobile.
  • Data Structures Used: Heaps (Binary or Fibonacci) or in general a Priority Queue.

Bellman-Ford Algorithm

  • It is slower than Dijkstra's Algorithm but more robust as in it can handle negative edge weights too.
  • Dijkstra's Algorithm greedily chooses the edge with the lowest cost. Bellman-Ford relaxes all of the edges at the same time for V (Vertex) - 1 iteration. For Dijkstra's Algorithm it relaxes a single edge at the same time.
Information
  • Time Complexity: O(V * E).
  • It does a V (Vertex) - 1 iteration to detect cycles, if the cost decreases in the V -th iteration, then there is a negative cycle, because all the paths are traversen up to the V - 1 iteration. We are sure that if we make another iteration and the total cost decreases then there is a negative cycle.
Note
  • When it comes to real life scenarios, there are no negative cycles at all, but sometimes we may transform a problem into a graph with positive or negative edge weights and it may look for some negative cycles. For example, when dealing with stock markets such as Forex related data we are able to find arbitrary (data that can contain anything) situations and reduce the risk of making less money as we are looking for these negative cycles, so in this situation it is crucial to find these negative cycles.