Supports image sequence streaming from disk to GPU. Supported file formats are:
.tga
.dds
.dpx
Open DX11Player.sln
from plugins/DX11Player
and build the solution file.
- Debug builds will output to a
/build
directory relative to the Solution file - Release build will output to
release/
directory — ready for usage in vvvv and git split-tree onto the release branch
-
Open
DX11Player.sln
-
Rightclick
Properties
on the StartUp project (should be DX11Player) -
Choose
Debug
4. SelectStart external program
and select yourvvvv.exe
-
Under
Command line arguments
, use
/o PATH_TO_YOUR_EXAMPLE_PATCH
You might want to add /showecxeptions true
, too
Build with configuration Release
and copy patches/
into your
%VVVV%/packs
directory.
Dependencies
servers the following third party libraries, because NuGet packages seem to be out of date for these:
- FeralTic.dll
- VVV.DX11.Core.dll
- VVV.DX11.Lib.dll
- Extract
data\bunny.7z
todata\bunny
- Open
patches/nsynk.player.example.v4p
If you need additional data (e.g. for the examples) you can download and unzip
the file vvvv.dx11.player.additional-data.zip
from BOX\Current\Ongoing\Test Image Sequences
.