This Project consists of a Multi Agent Environment representing a room where you have a Vaccum Cleaner Robot (MO) and a Dirty Generator Robot (Wall-E). This room is represented as a configurablle grid. There's also another agent (Auto) that acts only as a Viewer to what is happening. All the names of the agents were based on the characters of the movie Wall-E from Pixar (All Rights Reserved). In order to execute a prepared simulation you can used the class br.unb.sma.MOVaccumCleaner.spike.SpikeLaucher. In order package the application 'mvn assembly:single' * Vaccum Cleaner Robot: - Name: MO (in allusion to the Microbe Obliterator of the Movie Wall-E). - Class: br.unb.sma.MOVaccumCleaner.MO - PAGE: - Perceptions: - Environment is a bi-dimensional Grid with configurable size. So its 'location' is determined by the coordinates x,y - Each cell of the grid can be 'Dirty' or 'Clean'. - Actions: The robot is able to perform the following actions: - Move (right, left, up or Down): which advances him one position on each direction (when not on the edges). - Clean: Which changes the state of the floor to 'Clean'. - Sense: Which tells him if the current cell is 'Dirty' or 'Clean'. - Goals: - Clean where is 'Dirty'. - Move to find more 'Dirty' cells. - Environment: - Accessible: Since all information about the environment is directly and instantaneously provided to the agent. - Deterministic: Since both actions have clear output results. Eg: Moving changes the position and Cleaning changes the state. - Non-Episodic: The decision of where to go is based on which direction has been taken and if a corner has been reached. - Dynamic: Since WALL-E keeps changing some cells to 'Dirty' at random. - Discrete: The possible states and actions are limited. - Multiple Agent: Both MO and WALL-E can change the state of the environment. * Dirty Generator Robot: - Name: WALL-E (in allusion to the Waste Allocation Load Lifter - Earth Class of the Movie Wall-E). - Class: br.unb.sma.MOVaccumCleaner.WallE - PAGE: - Perceptions: - Environment is a bi-dimensional Grid with configurable size. So its 'location' is determined by the coordinates x,y - Actions: The robot is able to perform the following actions: - Move (right, left, up or Down): which advances him one position on each direction (when not on the edges). - Mess: Which changes the state of the floor to 'Dirty'. - Goals: - Turn a 'Clean' cell 'Dirty' (with random chances). - Move to find more cells to mess with ('Clean' ones). - Environment: - Accessible: Since all information about the environment is directly and instantaneously provided to the agent. - Deterministic: Since both actions have clear output results. Eg: Moving changes the position and Messing changes the state. - Non-Episodic: The decision made regarding either to mess or not to mess is random not taking into account any other info. - Dynamic: Since MO can clean the cells wich WALL-E messed with. - Discrete: The possible states and actions are limited. - Multiple Agent: Both WALL-E and MO can change the state of the environment. * Viewer: - Name : Auto (in allusion to the Auto Pilot Central Computer of the Movie Wall-E). - Class: br.unb.sma.MOVaccumCleaner.spike.Auto - PAGE: - Perceptions: - Environment is a bi-dimensional Grid with configurable size. - Each cell of the grid can be 'Dirty' or 'Clean'. - Each cell can have a MO, a WALL-E or None. - Actions: The robot is able to perform the following actions: - Show: Shows a representation of the environment. - For 'Empty-Clean' cells its ' ' - For 'Empty-Dirty' cells its '*' - For 'MO-Clean' cells its 'o' - For 'MO-Dirty' cells its 'ô' - For 'WALLE-Clean' cells its 'w' - For 'WALLE-Dirty' cells its 'ŵ' - Goals: - Observe and provide a representation of the environment. - Environment: - Accessible: Since all information about the environment is directly and instantaneous provided to the agent. - Deterministic: Auto does not change the environment. - Episodic: The action is only based on the current state. - Dynamic: Since Auto can't change the state of the environment, from its point of view, the environment is changed against its will. - Discrete: The possible states and actions are very well limited. - Multiple Agent: Both WALL-E and MO can change the state of the environment.
nuk/MOVaccumCleaner
A JADE Agent Vaccum Cleaner Environment based on the MO character from the movie Wall-E . The purpose can be a assignment for my SMA class, but the idea is cool.
Java