Pinned Repositories
bokeh
Bokeh is a simple, scalable and blazing-fast task queue built on Node.js and ZeroMQ.
bulb
A reactive programming library for JavaScript.
fkit
A functional programming toolkit for JavaScript.
jsdoc-react
A JSDoc template built with React.
mache
A library for writing cleaner and more expressive acceptance tests using page objects.
openfpga-tecmo
rein
Database constraints made easy for ActiveRecord.
risk
A game of Risk played on a hexgrid.
sdram-fpga
A FPGA core for a simple SDRAM controller.
tetris
A clone of the popular game Tetris.
nullobject's Repositories
nullobject/bulb
A reactive programming library for JavaScript.
nullobject/openfpga-tecmo
nullobject/rygar-emu
An emulator for the Rygar arcade game
nullobject/crc-chisel
Hardware CRC implementation in Chisel
nullobject/dotfiles
bash, completions, gem, git, irb
nullobject/biosphere
nullobject/chisel-gcd
nullobject/counter-ulx3s
nullobject/daisy
Hardware abstraction layer for Daisy boards.
nullobject/dunai
Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
nullobject/embedded-midi
Musical instruments digital interface for rust embedded HAL
nullobject/gtk-test
nullobject/hackage-server
Hackage-Server: A Haskell Package Repository
nullobject/joshbassett.info
nullobject/libDaisy
Hardware Library for the Daisy Audio Platform
nullobject/mcp23017
MCP23017 a 16-Bit I2C I/O Expander with Serial Interface module
nullobject/midi-types
Types for representing midi messages
nullobject/neovim-config
nullobject/oscar-decode
nullobject/pbasm
An assembler for the PicoBlaze microcontroller.
nullobject/regolith-config
nullobject/rygar-decode
Decodes the rygar image ROMs into PNGs
nullobject/sdl3-test
nullobject/sh1106
SH1106 driver for use with embedded_hal and (optionally) embedded_graphics
nullobject/ssd1322_di
A display driver for the ssd1322 OLED display chip
nullobject/stm32h7xx-hal
Peripheral access API for STM32H7 series microcontrollers
nullobject/video-chisel
nullobject/voronoi-opengl
Voronoi with OpenGL using Depth Buffer
nullobject/wai-test
nullobject/wires
FRP library