go-codegen
is a simple template-based code generation system for go. By
annotating structs with special-format fields, go-codegen will generate code
based upon templates provided alongside your package.
go-codegen works by building a catalog of available code templates, and then any anonymous fields on a struct whose type match a template name will be invoked with a struct that provides information about the struct that the template is being invoked upon.
Take for example, the following go file:
package main
import "fmt"
//go:generate go-codegen
// cmd is a template. Any type can have a template bound to it by creating the
// appropriate file on disk.
//
// aside: Blank interfaces are good to use for targeting templates
// as they do not affect the compiled package.
type cmd interface {
Execute() (interface{}, error)
MustExecute() interface{}
}
type HelloCommand struct {
// HelloCommand needs to have the `cmd` template invoked upon it.
// By mixing in cmd, we tell go-codegen so.
cmd
Name string
}
func (cmd *HelloCommand) Execute() (interface{}, error) {
return "Hello, " + cmd.Name, nil
}
type GoodbyeCommand struct {
cmd
Name string
}
func (cmd *GoodbyeCommand) Execute() (interface{}, error) {
return "Goodbye, " + cmd.Name, nil
}
func main() {
var c cmd
c = &HelloCommand{Name: "You"}
fmt.Println(c.MustExecute())
c = &GoodbyeCommand{Name: "You"}
fmt.Println(c.MustExecute())
}
Notice that HelloCommand
doesn't have a MustExecute
method. This code will
be generated by go-codegen
. Now we need to write the cmd
template.
Create a new file named cmd.tmpl
in the same package:
// MustExecute behaves like Execute, but panics if an error occurs.
func (cmd *{{ .Name }}) MustExecute() interface{} {
result, err := cmd.Execute()
if err != nil {
panic(err)
}
return result
}
Notice the {{ .Name }}
expression: It's just normal go template code.
Now, given both files, lets generate the code. Run go-codegen
in the package
directory, and you'll see a file called main_generated.go
Whose content looks
like:
package main
// MustExecute behaves like Execute, but panics if an error occurs.
func (cmd *HelloCommand) MustExecute() interface{} {
result, err := cmd.Execute()
if err != nil {
panic(err)
}
return result
}
// MustExecute behaves like Execute, but panics if an error occurs.
func (cmd *GoodbyeCommand) MustExecute() interface{} {
result, err := cmd.Execute()
if err != nil {
panic(err)
}
return result
}
Presently, we only support installing from source. You'll first need to installing
gb
, used for building this project:
go get -u github.com/constabulary/gb/...
Then:
git clone git@github.com:nullstyle/go-codegen.git
cd go-codegen
gb build
cp ./bin/go-codegen /usr/local/bin
TODO
The "data" available in a template invocation is represented with a
TemplateContext
struct. You can see it here.
At present, a template is searched for within the same directory as a struct
invoking the template, using a name of the form TemplateName.tmpl
. For
example, invoking go-codegen in a directory that has a file named "FooBar.tmpl"
will cause that template to be invoked for any struct that has an anonymous
field with a type of FooBar
. FooBar
may be any type: interface, struct or
otherwise.
TODO
A template may add additional imports into generated go giles by calling the
AddImport
method on the TemplateContext
like so:
{{ $.AddImport "net/http" }}
- Add additional data about the invoking structs fields.
- Add more facilities to interpret struct tags: Extract different named tags, for example.
- Template search paths.
- Better examples
Below is a list of some example usages of go-codegen. Open up a github issue if you would like to add your own.
- go-horizon uses this to remove some boilerprate from their HTTP Handler code
- Some examples from this project illustrate simple usage
- Fork it ( https://github.com/nullstyle/go-codegen/fork )
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request