Blender's AddOn designed to export ViewPort to SVG file.
- Author: Liero
- Topic: blenderartists.org
- First version of script: Feb 2013.
- Select the most fitting
export_svg_*.py
file to your version of Blender 3D - Follow regular instruction from Blender Manuals
You are free to propose changes as a PR.
- requirements.txt contains required packages for development under Blender3.3; in addition other packages required for development
- Consider usage of virtual environment
- Install Python 3.7 with
pip
module - Upgrade pip:
python -m pip install --upgrade pip
- (Optional) Prepare virtual environment
- Install
virtualenv
- Create virtual environment:
python -m venv venv
- Activate virtual environment: e.g.
./venv/Scripts/activate
- Install
- Install packages:
pip install -r requirements.txt
- Follow Preparation of environment
- Run
pytest
- (Optional) Open IDE of your choice.
- Open Blender 3.3.
- Open Scripting perspective in Blender.
- Load developed plugin to script editor.
- If script is executed outside of Blender's script editor reload script.
- Each time when you change script you need to execute it.
- Play with plugin in Blender and provide changes to script. Repeat from point 4.
Useful tools:
Rise a ticket with label bug
. Better description of problem increase chance to solve an issue.
Contributors will try to solve issue but remember. It will be fixed in free time manner - be patient. Nobody pay us. ;)
Rise a ticket with label feature_proposal
proposal. It will be discussed if Contributors are able to implement such feature regarding to available resources.
- Fix for ordering faces in orthogonal view
- Fix for face filtering in orthogonal view
- original version of script for Blender 2.80