This is a chat application that allows multiple clients to connect to a server and communicate with each other in real-time.
The Client
class represents the client-side of the chat application. It has the following methods:
sendMessage
: This method allows the client to send messages to the server.listenForMessage
: This method starts a new thread that listens for incoming messages from the server and prints them to the console.closeEverything
: This method closes all resources (socket, buffered reader, and buffered writer) used by the client.
The main
method of the Client
class creates a new socket and connects to the server at localhost on
port Config.ROOM_PORT
. It then creates a new Client
object and starts two threads: one for sending messages and
another for listening for messages from the server.
The ClientHandler
class represents the server-side of the chat application. It has the following methods:
broadcastMessage
: This method sends a message to all other clients connected to the server, except for the client that sent the message.
The ClientHandler
class also implements the Runnable
interface, which means that it can be executed by a separate
thread. The run
method of the ClientHandler
class listens for incoming messages from the client and broadcasts the
message to all other clients connected to the server.
The Config
class contains constants that are used by both the client and the server. It has the following constant:
ROOM_PORT
: This is the port number used by the server to listen for incoming connections from clients.
The Server
class represents the server-side of the chat application. It has the following methods:
startServer
: This method starts the server and listens for incoming connections from clients. When a client connects, it creates a newClientHandler
object to handle the client's communication with the server.
The SocketHelper
class provides utility methods for closing resources (sockets, buffered readers, and buffered
writers). It has the following method:
closeResources
: This method closes all resources (socket, buffered reader, and buffered writer) passed to it as arguments.
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