Issues
- 3
Unreal Engine 5 module compilation error
#257 opened by kurushimee - 5
Crash on macOS Big Sur 11.5.2
#185 opened by RinesThaix - 16
Blueprint nodes generation at runtime
#33 opened by nxrighthere - 4
Unreal Engine 5 Preview 1 support
#245 opened by tonetechnician - 4
Change README to be multi-language compatible
#236 opened by ShalokShalom - 12
- 1
- 6
Initial stable version release
#38 opened by nxrighthere - 2
nDisplay support
#220 opened by fingerx - 14
Strings encoding for non-English characters
#52 opened by Eric900614 - 25
Creation of properties from managed code
#61 opened by OlsonDev - 5
`UDataAsset` support
#162 opened by GMatrixGames - 6
Crash on macOS Catalina 10.15.7
#77 opened by Karamell - 9
Crash on Linux Pop!_OS 20.10
#113 opened by MostHated - 66
Character API
#26 opened by ScottKane - 16
Managed code is not executing if the level actor doesn't persist in the world
#54 opened by ScottKane - 2
Restore deep profiling capability
#12 opened by nxrighthere - 1
Exposure of managed classes to blueprints
#45 opened by spo9kor - 3
- 13
Blueprint Event Dispatchers
#31 opened by Eric900614 - 6
Evaluate early migration to .NET 5
#13 opened by nxrighthere - 2
- 5
- 46
Managed code is not running on Linux and Mac
#30 opened by Redageddon - 5
SplineComponent API
#29 opened by Richmet706 - 12
- 12
- 18
How should I be using the Actor.InputComponent?
#19 opened by ScottKane - 8
Install.cs does not seem to work.
#24 opened by tomheller2011 - 9
An exception occurs when using Assembly.LoadFile() to dynamically load Assembly
#20 opened by gedo4547 - 12
- 7
Animation Blueprints public variables
#16 opened by Richmet706 - 11
- 6