This repository contains my Rust implementation for Ray Tracing in One Weekend book series:
cargo build --release
./target/release/raytracing --scene=one_weekend::balls --samples=100 --width=200 --output=out.png
This repository contains my Rust implementation for Ray Tracing in One Weekend book series:
cargo build --release
./target/release/raytracing --scene=one_weekend::balls --samples=100 --width=200 --output=out.png