A Clojure and ClojureScript library for turning data into GLSL shaders for use by OpenGL and WebGL.
- Install the Clojure CLI tool
- To develop with figwheel:
clj -M:dev
- To install the release version:
clj -M:prod install
All files that originate from this project are dedicated to the public domain. I would love pull requests, and will assume that they are also dedicated to the public domain.