Infinity Studios - Cryodome Anomaly

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Cryodome Anomaly is a Virtual Reality (VR) horror game built for CS 383 at the University of Idaho during the spring 2020 semester. It was developed using the Unity game engine, and is optimized for VR but has the capability to be played on a typical PC.

Getting Started

After cloning the repo, you may need to bake the navmesh in order for navigation to work properly. To do so, go to Window->AI->Navigation->Bake

Prerequisites

Unity 2019.3.2f1

VR System (Optional)

Installing

Install via Unity Hub

Running

The executable and supporting files will be accessible via google drive with the following link: https://drive.google.com/open?id=1IYAfpubsx-b95GajfVfFMKD239Fo_-6Z . You will then need to download the folder, unzip it, and locate the executable. Once located you can double click the executable in order to launch the game.

Following launching the game you will be prompted with the option of selecting Virtual Reality or 3D, choose according to your current systems setup.

Controls

Controls

Testing

The first step in order to be able to run tests is to launch the unity application, and make sure you have an idea of what tests you would like to run.

Once you have launched unity you will proceed to open the built in test runner which can be accessed at the top via Window -> Test Runner

Once the window opens up you can start developing tests by clicking the Create EditMode Test button to create a test. An alternative route is available via Assets -> Create -> Testing and selecting EditMode Test C# Script or PlayMode Test C# Script

You than have the option to run your tests in Edit mode or Play mode.

Versioning

Version: 1.0

Support

If you have any questions or concerns please email hawk5052@vandals.uidaho.edu

Contributes

-Jonathan Gift -Hunter Hawkins -Damien Spencer -Christian Whitfield -Toby Tabladillo