This repository contains the source code of some C++ classes wrapping a subset of the Chromium Embedded Framework (CEF for shorter) API compiled to be used either as a Godot 3.5 native module (GDNative) or Godot 4.2 extension (GDExtension) which allows you to implement a webview for your 2D and 3D games through your gdscripts for Linux and Windows (Mac OS should work, if you are a MacOS dev, please contact me by creating an issue).
We have named this CEF module/extension gdcef
. It can be downloaded directly
from the Godot asset library:
- For Godot 3.5: https://godotengine.org/asset-library/asset/1426
- For Godot 4.2: https://godotengine.org/asset-library/asset/2508
For people, that does not want to compile this project by their selves can download pre-build artefacts https://github.com/Lecrapouille/gdcef/releases
For developers, since Godot 3.x GDNative and Godot 4.x GDExtension are not compatible, there are two branches:
- https://github.com/Lecrapouille/gdcef/tree/godot-3.x for Godot 3.4 or 3.5 (no longer maintained).
- https://github.com/Lecrapouille/gdcef/tree/godot-4.x for Godot 4.2 and later.
- Note: Godot before 3.4, Godot 4.0 and 4.1 versions have not been tested and are not be supported.
For developers, you have to do:
git checkout godot-3.x
for developing GDNative version for Godot 3.4 or 3.5.git checkout godot-4.x
for developing GDExtension version for Godot 4.2 and later.
Announcement: for Linux users for version >= 0.10.0, exporting LD_LIBRARY_PATH or LD_PRELOAD is no longer needed! Do not forget to remove them from your environment (i.e. bashrc)!