Crash on lauching Roster Panel
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Hi we get a crash when calling:
The first launch of this is ok but when I quit the invite panel and change the game level and again call this node then crash occurs with log:
05-25 10:54:16.825 6456 6456 F DEBUG : Build fingerprint: 'oculus/hollywood/hollywood:12/SQ3A.220605.009.A1/50500320057200150:user/release-keys'
05-25 10:54:16.825 6456 6456 F DEBUG : Revision: '0'
05-25 10:54:16.825 6456 6456 F DEBUG : ABI: 'arm64'
05-25 10:54:16.825 6456 6456 F DEBUG : Timestamp: 2023-05-25 10:54:16.356077722+0200
05-25 10:54:16.825 6456 6456 F DEBUG : Process uptime: 0s
05-25 10:54:16.825 6456 6456 F DEBUG : Cmdline: com.epicgames.HT_Prototype
05-25 10:54:16.825 6456 6456 F DEBUG : pid: 5742, tid: 5768, name: GameThread >>> com.epicgames.HT_Prototype <<<
05-25 10:54:16.825 6456 6456 F DEBUG : uid: 10440
05-25 10:54:16.825 6456 6456 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x5000001f3
05-25 10:54:16.825 6456 6456 F DEBUG : x0 00000005000001f3 x1 0000007d9bc392a8 x2 0000007d9bc3927c x3 0000007d8be5aedc
05-25 10:54:16.825 6456 6456 F DEBUG : x4 0000007d1ac078e0 x5 0000007d153d39e0 x6 0065007200740053 x7 006e0069006d0061
05-25 10:54:16.825 6456 6456 F DEBUG : x8 0000007d19984408 x9 0000000000000004 x10 0000000000000000 x11 0000000000000074
05-25 10:54:16.825 6456 6456 F DEBUG : x12 0000007d73b2e360 x13 0000006100720065 x14 0000007d43f1f8e0 x15 000000000f800000
05-25 10:54:16.825 6456 6456 F DEBUG : x16 0000007d90632bf0 x17 0000007d97cd7a24 x18 fffff95bfffff984 x19 0000007d19984400
05-25 10:54:16.825 6456 6456 F DEBUG : x20 0000000000000074 x21 0000007d19984418 x22 0000000000000000 x23 0000007d9bc3e000
05-25 10:54:16.825 6456 6456 F DEBUG : x24 0000007d19a70880 x25 0000007d19984418 x26 0000000000000000 x27 0000000000000001
05-25 10:54:16.825 6456 6456 F DEBUG : x28 0000000000000000 x29 0000007d9bc39260
05-25 10:54:16.825 6456 6456 F DEBUG : lr 0000007d8b460e38 sp 0000007d9bc39200 pc 0000007d8b460eb8 pst 0000000060001000
05-25 10:54:16.825 6456 6456 F DEBUG : backtrace:
05-25 10:54:16.825 6456 6456 F DEBUG : #00 pc 0000000007e56eb8 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #1 pc 0000000007e56e34 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #2 pc 0000000007de81fc /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (UOvrPlatformSubsystem::OnReceiveMessage(ovrMessage*)+544) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #3 pc 0000000007de8388 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (non-virtual thunk to UOvrPlatformSubsystem::Tick(float)+44) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #4 pc 000000000b2d6a38 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (FTickableGameObject::TickObjects(UWorld*, int, bool, float)+1092) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #5 pc 000000000accd58c /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (UGameEngine::Tick(float, bool)+1656) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #6 pc 00000000072f7a80 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (FEngineLoop::Tick()+4928) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #7 pc 00000000072f5b4c /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (AndroidMain(android_app*)+3264) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #8 pc 00000000072f9338 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (android_main+148) (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #9 pc 0000000007312554 /data/app/~~hc6hxAJRRXwNJxjFAHk7Ng==/com.epicgames.HT_Prototype-sLyA_e6lk-StfWda9JvwgQ==/lib/arm64/libUE4.so (BuildId: f7967973bcacdfc62aed05ba790af23df5324116)
05-25 10:54:16.825 6456 6456 F DEBUG : #10 pc 00000000000dddec /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+132) (BuildId: d7676abcaa144b1eeebd8fdc21061019)
05-25 10:54:16.825 6456 6456 F DEBUG : #11 pc 000000000008a02c /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: d7676abcaa144b1eeebd8fdc21061019)