Pinned Repositories
Unity-CrypticCabinet
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
Unity-Discover
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
Unity-FirstHand
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-Movement
Body, Eye and Face Tracking code sample.
Unity-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
Unity-SharedSpaces
Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-StarterSamples
This repository brings multiple samples that can help you explore features and bring them into your project.
Unity-TheWorldBeyond
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
Unreal-HandGameplay
Oculus showcase of hand tracking based interactions in Unreal.
oculus-samples's Repositories
oculus-samples/Unity-TheWorldBeyond
Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
oculus-samples/Unity-Movement
Body, Eye and Face Tracking code sample.
oculus-samples/Unity-FirstHand
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unity-Phanto
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
oculus-samples/Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
oculus-samples/Unity-CrypticCabinet
Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
oculus-samples/Unity-StarterSamples
This repository brings multiple samples that can help you explore features and bring them into your project.
oculus-samples/Unity-MoveFast
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unity-MRMotifs
The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/voicesdk-samples-whisperer
Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Movement
Body, Eye and Face Tracking code sample.
oculus-samples/Unreal-PassthroughSample
This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-HandPoseShowcase
This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unity-MetaXRAudioSDK
This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
oculus-samples/Unreal-SharedAnchorsSample
The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-HandSample
This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Scene
This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-SpatialAnchorsSample
Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-HandsTrainSample
This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-Locomotion
This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-MRUtilityKitSample
MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-RenderingTechniques
This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-SharedSceneSample
This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-CoLocationHS
This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-OcclusionSample
This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-InteractionSDK-Sample
Sample projects to showcase the Meta XR Interaction SDK plugin.
oculus-samples/Unreal-LayerSample
This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unreal-OculusInputTest
This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
oculus-samples/Unity-CompositorLayers
The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
oculus-samples/Unreal-AndroidPermissions
A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.