Flutterwave's Flutter SDK is Flutterwave's offical flutter sdk to integrate the Flutterwave payment into your flutter app. It comes with a readymade Drop In UI. The payment methods currently supported are Cards, USSD, Mpesa, GH Mobile Money, UG Mobile Money, ZM Mobile Money, Rwanda Mobile Money, Franc Mobile Money and Nigeria Bank Account.
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system. See references for links to dashboard and API documentation.
- Ensure you have your test (and live) API keys.
- This Library runs and the V3 API, and so you need to be PCI-DSS certified to use this.
Flutter version >= 1.17.0
Flutterwave version 3 API keys
Add the dependency
In your pubspec.yaml
file add:
flutterwave: 1.0.0
- run
flutter pub get
Create a Flutterwave
instance by calling the constructor Flutterwave.forUIPayment()
The constructor accepts a mandatory instance of the following:
the calling Context
, publicKey
, encryptionKey
, amount
, currency
, email
, fullName
, txRef
, isDebugMode
and phoneNumber
. It returns an instance of Flutterwave
which we then call the async
method .initializeForUiPayments()
on.
beginPayment async () {
try {
Flutterwave flutterwave = Flutterwave.forUIPayment(
context: this.context,
encryptionKey: "Your_test_encryption_key_here",
publicKey: "Your_test_public_key_here",
currency: currency,
amount: amount,
email: "valid@email.com",
fullName: "Valid Full Name",
txRef: txref,
isDebugMode: true,
phoneNumber: "0123456789",
acceptCardPayment: true,
acceptUSSDPayment: false,
acceptAccountPayment: false,
acceptFrancophoneMobileMoney: false,
acceptGhanaPayment: false,
acceptMpesaPayment: false,
acceptRwandaMoneyPayment: true,
acceptUgandaPayment: false,
acceptZambiaPayment: false)
final ChargeResponse response = await flutterwave.initializeForUiPayments();
} catch(error) {
handleError(error);
}
Calling the .initialiazeForUiPayments()
method returns a Future
of ChargeResponse
which we await for the actual response as seen above.
An example of how to make payment in a Widget would look like this:
class PaymentWidget extends StatefulWidget {
@override
_PaymentWidgetState createState() => _PaymentWidgetState();
}
class _PaymentWidgetState extends State<PaymentWidget> {
final String txref = "My_unique_transaction_reference_123";
final String amount = "200";
final String currency = FlutterwaveCurrency.RWF;
@override
Widget build(BuildContext context) {
return Container();
}
beginPayment() async {
final Flutterwave flutterwave = Flutterwave.forUIPayment(
context: this.context,
encryptionKey: "your_test_encryption_key",
publicKey: "your_public_key",
currency: this.currency,
amount: this.amount,
email: "valid@email.com",
fullName: "Valid Full Name",
txRef: this.txref,
isDebugMode: true,
phoneNumber: "0123456789",
acceptCardPayment: true,
acceptUSSDPayment: false,
acceptAccountPayment: false,
acceptFrancophoneMobileMoney: false,
acceptGhanaPayment: false,
acceptMpesaPayment: false,
acceptRwandaMoneyPayment: true,
acceptUgandaPayment: false,
acceptZambiaPayment: false);
try {
final ChargeResponse response = await flutterwave.initializeForUiPayments();
if (response == null) {
// user didn't complete the transaction.
} else {
final isSuccessful = checkPaymentIsSuccessful(response);
if (isSuccessful) {
// provide value to customer
} else {
// check message
print(response.message);
// check status
print(response.status);
// check processor error
print(response.data.processorResponse);
}
}
} catch (error, stacktrace) {
// handleError(error);
}
}
bool checkPaymentIsSuccessful(final ChargeResponse response) {
return response.data.status == FlutterwaveConstants.SUCCESSFUL &&
response.data.currency == this.currency &&
response.data.amount == this.amount &&
response.data.txRef == this.txref;
}
}
ChargeResponse
can be null, depending on if the user cancels the transaction by pressing back.- You need to check the status of the transaction from the instance of
ChargeResponse
returned from calling.initializeForUiPayments()
, theamount
,currency
andtxRef
are correct before providing value to the customer - To accept payment of different kinds, you need set the currency to the correspending payment type i.e,
KES
forMpesa
,RWF
forRwanda Mobile Money
,NGN
forUSSD
,Bank Accounts Payment
and so on.
PLEASE NOTE
We advise you to do a further verification of transaction's details on your server to be sure everything checks out before providing service or goods as seen in the
checkPaymentIsSuccessful()
method above.
- Switch to Live Mode on the Dashboard settings page
- Use the Live Public API key from the API tab, see here for more details.
- Have issues integrating? Reach out via our Developer forum for support