/Amazing

Unity maze game

Primary LanguageC#

Amazing

###Introduction A-maze-ing is the first experimental mini project of Playable Prints, a project by Jono Sandilands and part of a New Talent Residency at The Watershed / Pervasive Media Studio, Bristol, UK.

Amazing will be housed in a board game style box, running on an iPad with the intention to look like a retro game until picked up and played. The maze generates a new path each new game.

####Tutorials A maze style game was initially chosen as a starting point to learn Unity and therfore mainly derives from these tutorials:

####Control The game should be built to iOS to play, it requires use of the accelerometer to control the player/ball.

For testing in game view you can use Unity Remote 4.

Shake device to reset.

####Feature ideas

  • Timer add countdown to create immediacy
  • Style give the game a better look
  • Collect bonus elements to collect to make more interesting