The investigation documented the process of designing and implementing a collision detection and response algorithm that focuses on Deformable objects, that is capable of coping with rapid changes in the geometry of the colliding objects during the broad and narrow phases. This report will attempt to highlight the importance and need for precise, efficient and fast collision detection algorithms in modern applications and games.
Collision detection system split into two phases.
Board & Narrow
Board phase checking is done with two approximative bounding spheres Narrow phase is handled using a brute force style algorithm