This is my game where I add in what I feel fit and try to make the base gameplay as fun as possible :D Basically it's for anarchy when playing on a server for maximum fun. Heavily borrows from Mineclone, along with other mods!
optimize weather
optimize item entity
bows and arrows craft recipe
mobs - cow - sheep - spider - zombie
make sand have different sounds and group
limit weather types to biomes that fit them, with minetest.get_biome_data(pos)
make sky dark when snowing or raining
fix gui size to match all (chest overclips)
animated chests
bows and arrows
Player animation (moving head)
fix bug with regular 4 square craft not working after opening craft table
magic wand?
make land biome above 0 and the underwater biome below 0
coral? reefs? seaweed? underwater treasure+ships?
houses that spawn with mobs
gokart
gasoline
make generator out of furnace
lava burns, starts fires
gems that act like enchanted items
pig
change version number
change collision box height on sneak
make items float, items only use block friction to slow down and collect when moving
fire improvements - fire, set a particle for flame and set node timer to 1 second before deletion, throw item up
make items stack (bring back regular minetest functionality)
make grass spread in sunlight - use node timers for performance balance
desert biome
weather
shift click makes slabs build upside down
fixed stairs
shears make leaves drop leaves and tall grass drop wheat seeds
farming
make sugarcane grow near water
doors and trap doors
better inventory gui
make leaves randomly drop nothing, leaves, apples, and sticks randomly
biome
sugarcane
furnace
minecart
ores
tools
boats
hurt sounds
cool sounds
aesthetics
chest
the world