Pinned Repositories
996.ICU
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
android-async-http
An Asynchronous HTTP Library for Android
android_ignore
apple-ios-samples
AsyncHttpRequest
libuv and libcurl, c++ wrap
build_x264_ffmpeg_ios_android
build x264 and ffmpeg for ios and android
lapose_opencv
an example for record lapse video by opencv and swift in iOS, I switch to ffmepg but keep this rough example
lapse_video
USNIT
oldmannt's Repositories
oldmannt/android-async-http
An Asynchronous HTTP Library for Android
oldmannt/apple-ios-samples
oldmannt/game_echo_service
Five or six years ago, I was stuck writing a network emulation layer for a PS2 game. I was told that all the classic behaviors of an internet connection had to be displayed; realistic loss characteristics, packet reordering, latency, rush-induced packet loss. Essentially, I was told to implement the internet in a couple weeks. I suggested just bouncing all our game traffic off a remote echo server. When I was told that it was absolutely forbidden to send development traffic out over public wires, I simply created a server that everyone pointed their PS2 devkits at that would store every packet it received and send a doppleganger (full of an id for the original packet plus a bunch of random garbage to make it the same size) out to the echo servers I ran. When the doppleganger was received, I would pass the original packet on to its original destination. Boom. Internet simulation with all the thorns.
oldmannt/shadowsocks-libev
libev port of shadowsocks
oldmannt/Test-1
Learning Git and MarkDown
oldmannt/v2ray-core
Let's crack the wall.
oldmannt/XX-Net
叉叉网 稳定好用的GoAgent