A small Pico-8 game, based on an android game I coded in university during a 48h hackathon.
Note to me: Cardridge picture can be taken by pressing F2 while playing
- Fix pause / jump simultaneously bug
- Switched to button press for pause and gameover
- small cloud sprite adjustment
- Adjusted ducking sprites to better fit with hitbox
- Changed color design
- Added mountains background
- Shadow now also animated while jumping
- Some code refactoring on player movement
- Improved collision detection (hitbox feels more precise)
- Added clouds
- Added highscore incl. saving & loading
- Added birds
- Added Game Over screen
- Added Pause option
- Balanced block generation
- Added shadow animation
- Added shadow
- Reworked coloring
- Reworked logging
- Added collision detection
- Added score
- Added block movement
- Added blocks
- Added ducking animation
- Added jumping animation
- Added walking animation
- Added down press
- Added player jump physics
- Switched to player dict
- Added floor
- Added player as a rectfill