omar-elhamedy's Stars
JeffM2501/raylibExtras
Utilities and common code for use with raylib
mikke89/RmlUi
RmlUi - The HTML/CSS User Interface library evolved
dfranx/SHADERed
Lightweight, cross-platform & full-featured shader IDE
knnyism/Cuckooland
Physics-based puzzle game using Jolt and Raylib. For BUas intake 2024.
diharaw/deferred-decals
A sample implementation of Screen Space Deferred Decals using OpenGL.
kyle-robinson/opengl-lighting
Complete collection of OpenGL lighting projects.
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
FatemehAmereh/SSR
Screen Space Reflections - OpenGL
karimnaaji/hdreffects
High dynamic range rendering, with lens flare approximation and bloom
dmnsgn/glsl-tone-map
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
orangeduck/GenoView
An example raylib application for viewing animation on the Geno character
RaphaelK12/PCSS-With-OpenGL
OpenGL - Percentage Closer Soft Shadow rendering
pboechat/PCSS
GLSL implementation of the Percentage-Closer Soft Shadows technique
wolfpld/tracy
Frame profiler
Razakhel/RaZ
Modern & multiplatform 3D game engine in C++17
furkansarihan/enigine
Game engine playground.
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
KTStephano/StratusGFX
Realtime 3D rendering engine
OGRECave/ogre-next
aka ogre v2 - scene-oriented, flexible 3D C++ engine
jbeder/yaml-cpp
A YAML parser and emitter in C++
sheredom/json.h
🗄️ single header json parser for C and C++
raylib-extras/raylib_multi_window_experimental
A simple and easy-to-use library to enjoy videogames programming, Experimental support for multiple monitors.
nicbarker/clay
High performance UI layout library in C.
benjibst/visaudio
audio visualizer for linux and windows
WEREMSOFT/spine-raylib-runtimes
Raylib implementation of the C spine runtimes.
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
arceryz/raylib-gpu-particles
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
deepnight/ldtk
Modern, lightweight and efficient 2D level editor
AineeJames/RayLib-Shaders
zaps166/libsimplewebm
Simple library for playing WebM files (can decode: VP8, VP9, Vorbis, Opus)