Pinned Repositories
A-star-3D-Pathfinding-in-Unity
This is an implementation of the a-star algorithm for three-dimensional world pathfinding Using Unity .
AI-FlappyBird
FlappyBird Using Genetic Algorithm and Neural Networks: In this project, we have implemented an AI for the Flappy Bird which makes the computer play the game much more efficient as compared to what a normal human being can do. We have achieved these goals using Genetic Algorithms with an underlying Neural Network Architecture. You can see this project in youtube: https://youtu.be/IWwaMLeiYp4 . Implmentation: 1) Neural Network: we have neural network with five nodes, one for Bird Position and one for Velocity and one for Distance between next pipe and one for Upper pipe height and finally for Lower pipe height. There is one output means perform flap and else do nothing and without any hidden layer. Each node uses the sigmoid function as its activation function. 2) Genetic Algorithm: We sort the individuals of the current generation in decreasing order of their fitness values, then we get top 25% directly to the next generation. Then we do cross-over and add them to next generation. References: https://www.cse.iitb.ac.in/~aviral/reportFlappy.pdf https://medium.com/towards-data-science/neural-network-plays-flappy-bird-e585b1e49d97
Evolution-of-Deep-Neural-Network-Using-Genetic-ALgorithm-For-Self-Car-Driven
A 3d Unity simulation for self car driven by Evolution Deep Neural Network Using Genetic Algorithm to train the neural network weights
first_session
first speech processing session
Logistic-Regression-with-Regularization-in-python
An Implementation for Logistic Regression algorithm with regularization.
Neural-Network-in-CSharp
An Implementation for Neural Network with Backpropagation to Train it
webgltesting
omar-mahfouz's Repositories
omar-mahfouz/Evolution-of-Deep-Neural-Network-Using-Genetic-ALgorithm-For-Self-Car-Driven
A 3d Unity simulation for self car driven by Evolution Deep Neural Network Using Genetic Algorithm to train the neural network weights
omar-mahfouz/A-star-3D-Pathfinding-in-Unity
This is an implementation of the a-star algorithm for three-dimensional world pathfinding Using Unity .
omar-mahfouz/AI-FlappyBird
FlappyBird Using Genetic Algorithm and Neural Networks: In this project, we have implemented an AI for the Flappy Bird which makes the computer play the game much more efficient as compared to what a normal human being can do. We have achieved these goals using Genetic Algorithms with an underlying Neural Network Architecture. You can see this project in youtube: https://youtu.be/IWwaMLeiYp4 . Implmentation: 1) Neural Network: we have neural network with five nodes, one for Bird Position and one for Velocity and one for Distance between next pipe and one for Upper pipe height and finally for Lower pipe height. There is one output means perform flap and else do nothing and without any hidden layer. Each node uses the sigmoid function as its activation function. 2) Genetic Algorithm: We sort the individuals of the current generation in decreasing order of their fitness values, then we get top 25% directly to the next generation. Then we do cross-over and add them to next generation. References: https://www.cse.iitb.ac.in/~aviral/reportFlappy.pdf https://medium.com/towards-data-science/neural-network-plays-flappy-bird-e585b1e49d97
omar-mahfouz/first_session
first speech processing session
omar-mahfouz/Logistic-Regression-with-Regularization-in-python
An Implementation for Logistic Regression algorithm with regularization.
omar-mahfouz/Neural-Network-in-CSharp
An Implementation for Neural Network with Backpropagation to Train it
omar-mahfouz/webgltesting