Issues
- 1
Omcfadde still alive?
#48 opened by clort81 - 3
dante.mobi Site Down?
#31 opened by thommoboy - 2
Oculus Rift Support...
#22 opened by omcfadde - 0
- 0
- 0
Port GPU Skinning?
#45 opened by nbohr1more - 3
Sys_Error: couldn't find game dynamic library?
#43 opened by lyons88 - 0
x64: Strange graphic issues
#44 opened by myself600 - 0
Couldn't find Game dymatic library.
#42 opened by lyons88 - 1
- 1
- 0
renderer: remove GL_ARB_shading_language_100 extension check on ES2.0 context.
#40 opened by omcfadde - 2
problem running with OpenGL
#39 opened by ridowan007 - 2
- 2
Data error
#35 opened by havlenapetr - 0
- 3
- 2
- 1
- 0
Regression of the rendering of character eyes.
#19 opened by omcfadde - 4
Android movement support.
#32 opened by thommoboy - 4
can't link gl2progs
#34 opened by havlenapetr - 7
Save Data fails on load.
#29 opened by kphillisjr - 3
Possible Look Fixes
#33 opened by thommoboy - 0
Doom3's default DoomConfig.cfg crashes Dante
#28 opened by kujeger - 8
Compilation error on ARM/Linux
#27 opened by Pix13 - 2
- 1
- 7
Dante SVG logo
#15 opened by omcfadde - 2
Android: Missing OpenAL/SL audio support.
#20 opened by omcfadde - 0
- 2
Add support for ETC texture compression
#3 opened by omcfadde - 6
implement OpenGL api using the EGL interface
#16 opened by kphillisjr - 57
Add support for Android tablet devices
#6 opened by omcfadde - 4
android (PowerVR GPU)
#17 opened by havlenapetr - 1
- 1
- 2
Replace sound backends with OpenAL
#11 opened by omcfadde - 0
Weapon muzzle flashes are distorted due to missing texture matrix transformation.
#14 opened by omcfadde - 0
Demo support is broken on x86_64
#1 opened by omcfadde - 1
- 0
Remove #ifdef blocks on ES2 branch
#4 opened by omcfadde - 0
- 0
Replace SCons with the GNU build system
#5 opened by omcfadde