Miscellaneous samples with Direct3D12 with a bit more intermediate level of complexity The techniques implemented here include (but not limited to):
- bluring effect and sobel operator with compute shaders
- Tree billboarding using geometry shaders
- Planar shadow with stenciling
- Bézier surface using tessellation stages
The following video (uploaded on YouTube) shows the most interesting demo of this repo: https://youtu.be/2oOGfe3bQxU
For more advanced demos see https://github.com/omd24/coll_d3d