To compile: gcc triangle.cpp -lstdc++ -o triangle To run: ./triangle region.bmp <radius> Produces: out-<radius>-orig.svg (original triangulated quadtree) out-<radius>-grow.svg (expanded quadtree) out-<radius>-comb.svg (overlay of original and expanded) To run time trials: ./triangle region.bmp Produces: Same as above, with various radii. Writes times for 10,000 iterations to STDOUT. Custom images: Images must be in 24-bit bitmap format, and should not be large (~100 pixels per side). All non-white pixels will be considered black.